Spatial Audio ExperienceRiver Adventure
Sound
Space effects
Camera
Speaker
Sound
Mixer
0.0dB
Master

Control the mix

The whole show.

Sound designs
Your own mix
Share it

Store your mix locally keeps it in this browser and puts it in the address, so the page comes back the way you left it. Copy code turns it into a short piece of text you can send a colleague, and they open this same forest with your design already in it. Paste one they send you into Use a code.

Design your own

Choose your sounds.

Layout
Insight · Spatial Audio Experience

River Adventure

Why sound comes first.

Sound is where a world starts to breathe. It fills the space between what a guest can see, carries the story into the dark, and gives a scene the weight that makes it feel real.

Why we do this

It is a key part of the mix.

We design sound in three dimensions from the first sketch, because audio is one part of the mix: creative, technology and experience, built as one. A whisper that passes behind you. A call from somewhere upriver that turns your head. Water moving under the boat.

That is where the magic is. The moment a guest stops watching an attraction and starts believing they are inside one, feeling something they will still be talking about on the way out.

How we build it

Every source, placed in 3D.

This is a show design view of that process, and a fraction of the power of our spatial audio studios.

We build tools like this one in-house, so our creative team can hear an idea and play with it long before a single speaker goes on a wall. Moving a sound and listening to what it does is worth more than any amount of describing it, and writing the software to make that possible is part of what we do.

Spatial audio is one of the signature experiences we specialise in. At Gardaland, we used over 250 speakers to create the right mood for the attraction, each one positioned in three dimensions. It is how we do things, and one of the ways we make an experience XOrdinary. Talk to us about how we can bring your attraction to life.

Trying it yourself

Headphones on, please.

In the attraction itself this is built from a large number of speakers, each one placed in three dimensions around the guest. Here we recreate that effect binaurally, through two ears instead of an array of speakers. It will play through a laptop or a phone, but the placement, and most of the magic, only arrives through headphones.

How to get started

This experience is about curating a spatial audio experience for the guest in the boat. Every individual sound is represented along the bottom of the screen. Click a sound to open it, use locate to see where it is, then drag it to move it, or use orbit to animate it.

You can adjust the camera at any time. Go into Control the mix to hear Mark’s Tranquil Mix and Mark’s Eerie Mix, two designs built from the same twelve sounds, or click Design your own to select which sounds you want and position them yourself.

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