Qube Smash is an interactive football experience where real-world play drives a fully mapped digital environment. Guests step in, take aim, and watch the space react in real time as a bespoke tracking system follows both player and ball. Graphics wrap three walls and the floor, turning each strike into a satisfying hit of feedback and scoreable targets. It’s a compact-format interactive game that slots neatly into attraction or branded experiences where you want something immediate, physical, and instantly engaging.
Scale & Artistry
Built and programmed in-house, Qube Smash is designed as a flexible canvas. The visuals, targets, and environments can be re-themed to fit different IPs, campaigns, or venue contexts without changing the core experience. The result is a punchy, high-impact interaction that doesn’t need explaining, feels satisfying to play, and can be adapted to match whatever world you want guests to step into. The 3D perspective of content is tracked to the players position to make the environments feel completely believable
Innovation & Technology
A bespoke tracking system connects real-world play to real-time content. Player and ball tracking drive projection mapping and live graphics across the full environment, keeping targets, scoring, and feedback precise. Supporting it all: media servers, real-time graphics software, and a setup built to stay in sync at speed.

Reliability
Designed for repeatable operation in high-footfall conditions. Clear states, consistent calibration, and an install mindset from day one keep performance stable session after session.



